Immersed IRL Follow-Up Update

Delayed Demo

At the Immersed IRL event, our goal was to demonstrate the full capabilities of the Immersed app running on the Visor hardware. Unfortunately, due to unexpected technical issues with 6DoF (six degrees of freedom) tracking that surfaced just before going live, we were unable to deliver the live demo that everyone was eagerly awaiting. This instability forced us to cancel the demo entirely to avoid risking a malfunction during the presentation.
We sincerely apologize for the lack of a live demo, especially considering the effort many of you made to be part of this event. Please know that our team is working closely with our tech partners to resolve these firmware issues as quickly as possible. Below, you can find videos showcasing the current working status of the app in 6DoF, Hand Tracking, and Passthrough (mixed reality mode), as we continue to address the issues that were causing the experience to fail. While the software is nearly complete, we cannot ship a product that carries any risk of firmware instability. We are currently in the integration and quality assurance phase to ensure the entire experience is smooth.
We understand the disappointment, and we deeply appreciate your patience and understanding as we work through these final steps. You can expect the next update from us within the next week or so. Thank you again for your continued support.

Real device, Real displays, Real chipset
Though the firmware bug is still being worked on this week onwards, here’s a video of the Immersed app running directly on Visor showing 6DoF, Hand Tracking, Passthrough, Multiple Screens, Theater Mode:
Once the firmware bug is fully fixed, we will release videos of demos with external parties as well.


Headset Size
While Immersed’s marketing videos did previously showcase the 2023 design for 2.5K per eye, it’s actually not far off in size from the 2024 4K per eye model (also notice how small it is in Renji’s hand in the above videos).

Top view:
4K per eye (real device; left) vs 2.5K per eye (mockup; right). Couldn’t pull off as much of a curve for 4K due to having much larger display panels. Thickness is still similar.

Front view:
Visor 4K is slightly taller because it houses the 4K per eye panels (not 2.5K per eye).
Though Visor is technically not as small as Visor 2.5K’s original mockup with smaller displays, or as small as future versions of Visor will be, we still believe that Visor 4K’s reduction in thickness compared to other mainstream headsets is still meaningful:

Please stay tuned for our live working demo in the coming weeks. Thanks!
Sincerely,
The Immersed Team
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